School of Motion

At School of Motion's Ascent program I was able to push my skill-set to another level by learning how to use Redshift, advanced material development, rigging, weight maps, fields and more!

Materials & Lighting

For this exercise, I developed materials using Redshift's nodal based Shader Graph. The project was already set up and animated so I could focus on materials and lighting.

Before Materials & Lighting

Before Materials & Lighting

After Materials & Lighting

After Materials & Lighting

Before Materials & Lighting
Before Materials & Lighting
Before Materials & Lighting

Basic Character Rigging

The characters and their materials were provided by school. I rigged the characters and animated them. I also set up the stage.

Dynamic Simulations

This exercise focused on Soft Body Dynamic Simulations. I set up all the scenes and simulations.

Vertex Maps & Fields

For this exercise I learned how to develop vertex maps and how to integrate them into fields based animations. The project was already set up and animated so I could focus on vertex maps and fields.

Redshift Shader Graph Screenshot

Before Vertex Maps

Redshift Shader Graph Screenshot

After Vertex Maps

Redshift Shader Graph Screenshot

Before Vertex Maps

Redshift Shader Graph Screenshot

After Vertex Maps

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