School of Motion

At School of Motion's Ascent program, I was able to take my 3D skill set to the next level. My biggest takeaway was learning how to use Redshift in Cinema 4D. Understanding complex subjects like rigging and fields became a little easier (and delightfully fun) with the guidance of my awesome instructor, EJ Hassenfratz.

Lighting & Materials

This section of the course focused on setting up lighting and materials for product-based renders. Once I established the lighting, I developed procedural materials using Redshift's nodal-based shader graph.

Lighting & Materials

Before Lighting & Materials

Lighting & Materials

After Lighting & Materials

Before Materials & Lighting
Before Materials & Lighting
Before Materials & Lighting

Basic Character Rigging

The goal of this exercise was to animate these characters in a dance contest. After rigging and animating these little guys, I set up the cameras and stage to resemble a 90's Hype Williams style music video.

Dynamic Simulations

This exercise focused on learning how to set up soft body dynamic simulations. The goal was to create an identity-based animation featuring a logo and soft body dynamics. I chose to go with an abstract, moody art direction inspired by the Adobe Max branding style, which could be used for promotions, tradeshow graphics, marketing, and more.

Vertex Maps & Fields

The objective of this exercise was to develop vertex maps and integrate them into field-based animations. I created a vertex map that left a trail behind the ball, which influenced a field-based animation that revealed terrazzo materials following the ball's path.

Redshift Shader Graph Screenshot

Before Vertex Maps

Redshift Shader Graph Screenshot

After Vertex Maps

Redshift Shader Graph Screenshot

Before Vertex Maps

Redshift Shader Graph Screenshot

After Vertex Maps

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