This exercise focused on learning how to set up soft body dynamic simulations and then implementing what we learned to an identity-based animation. I chose to go with an abstract art direction inspired by the Adobe Max branding style. These animations could be used for promotions, tradeshow graphics, marketing, and more. I set up everything on these animations including, design, lighting, materials, and dynamic simulations.
The goal of this exercise was to animate these characters in a dance contest. After rigging and animating these little guys, I set up the cameras and stage to resemble a 90's Hype Williams style music video.
The objective of this exercise was to develop vertex maps and integrate them into field-based animations. I created a vertex map that left a trail behind the ball, which influenced a field-based animation that revealed terrazzo materials following the ball's path.