School of Motion
At School of Motion's Ascent program I was able to push my skill-set to another level by learning how to use Redshift, advanced material development, rigging, weight maps, fields and more!
At School of Motion's Ascent program I was able to push my skill-set to another level by learning how to use Redshift, advanced material development, rigging, weight maps, fields and more!
For this exercise, I developed materials using Redshift's nodal based Shader Graph. The project was already set up and animated so I could focus on materials and lighting.
The characters and their materials were provided by school. I rigged the characters and animated them. I also set up the stage.
This exercise focused on Soft Body Dynamic Simulations. I set up all the scenes and simulations.
For this exercise I learned how to develop vertex maps and how to integrate them into fields based animations. The project was already set up and animated so I could focus on vertex maps and fields.